June 29 – July 2, 2026 · San Francisco, CA · imported from ai.engineer's public schedule feed

AI Engineer World's Fair 2026 — unofficial import demo

Unofficial demo. This programme was imported from the AI Engineer World's Fair's own public schedule feed to show vibeboard at real conference scale. Not affiliated with, or endorsed by, the organisers.

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Design EngineeringSession

Mousepower: agents that can’t be measured, can’t be managed.

Maximillian Piras

When
Wednesday, July 112:05 PM – 12:25 PM · 20 min
Where
Track 6San Francisco, CA · imported from ai.engineer's public schedule feed
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About this session

Agents have a measurement problem, which makes them impossible to efficiently manage. You’ve likely heard many say execution is now cheap, but judgement is the new bottleneck. This is because our evaluation frameworks weren’t designed for systems that tirelessly output in parallel. The canary in the coal mine is code generation becoming largely solved at the expense of breaking code review. As agents reverberate across all knowledge work, the same fracture will spread to artifacts, actions, & decisions. Yet without a scalable quality measure, we can’t ascend to a higher level of abstraction because we won’t trust the foundation below. So how do we design measurements that are efficient, intuitive, & trustworthy? Past paradigm shifts offer inspiration, such as James Watt not just building a better engine but also inventing horsepower to map it onto existing mental models. We need an equivalent quantification to communicate the “mousepower” of agents. Information theory gives us the starting point: concepts like entropy, ergodic processes, and Hamiltonian problems point us toward the most tractable trajectories — easier to verify than they are to solve.

Speaker

Maximillian Piras
Maximillian Piras

Founding Designer, Yutori

Currently focused on UIUX for agentic AI as the Founding Designer at Yutori. Previously Head of Design at Headliner and Sr. Designer at 8tracks, leading cross-platform UIUX for millions of users. Additionally, developed graphics/animations for clients including Giphy, MIT, & Ryuichi Sakamoto while also being a contributing writer to Smashing Magazine.

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