June 29 – July 2, 2026 · San Francisco, CA · imported from ai.engineer's public schedule feed

AI Engineer World's Fair 2026 — unofficial import demo

Unofficial demo. This programme was imported from the AI Engineer World's Fair's own public schedule feed to show vibeboard at real conference scale. Not affiliated with, or endorsed by, the organisers.

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AutoresearchSession

Autoresearch in a Multi-Agent AI Village

Erina Karati, Arunachalam Manikandan

When
Wednesday, July 13:45 PM – 4:05 PM · 20 min
Where
Main StageSan Francisco, CA · imported from ai.engineer's public schedule feed
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About this session

Project Paradox is an existing multi-agent framework built at Supercell's first AI Innovation Lab, which has a 3D Unity village with local LLM powered agents. The characters remember conversations, update emotional state, track trust, plan actions, move through rooms, transfer items, and talk to each other through a FastAPI backend. The new work is an autoresearch layer around that village. We built a backend loop that runs controlled social scenarios, scores the resulting NPC behavior, proposes protocol or policy changes, reruns the suite, and keeps changes that improve the agents. The goal is to move beyond one good chat response and measure whether an NPC society can preserve source attribution, verify claims, spread important information, coordinate goals, and replan after new information arrives. The talk walks through the system architecture and the lessons from building it. We show the backend simulation harness that executes Unity style actions without opening Unity, the scenario suites that test information diffusion and memory provenance, and the ratchet loop that edits protocol text or planner policy with rollback. One accepted run improved information diffusion by teaching agents to broadcast important sourced evidence while preserving who said it. The practical takeaway is a reusable pattern for AI engineers building agents with messy state. Freeze the harness, expose a small editable policy surface, score real behavior instead of vibes, and let an agent search for improvements under rollback. The same pattern applies to game agents, coding agents, support agents, personal agents, and other systems where long horizon behavior matters more than a single response.

Speakers (2)

Erina Karati
Erina Karati

Former Microsoft, Supercell

Erina Karati builds applied AI systems across generative AI, multi-agent architectures, and production-ready ML pipelines. She recently worked as an AI Engineer at Supercell, where she built modular multi-agent systems and scalable AI infrastructure for real-world interactive environments, with resulting research accepted to the WiML Symposium @ ICML 2026. Previously, Erina spent three years at Microsoft working across large-scale production systems in complex enterprise environments. Her work spanned networking, system reliability, security, and debugging distributed failures at global scale, shaping how she approaches robustness, observability, and reliability in AI systems. She is also the co-founder of MinneDigest, an AI-powered news and podcast platform that won the AI x Journalism Hackathon and secured $10,000 in grant funding. Erina graduated with a Master’s in Computer Science from the University of Minnesota with a 4.0 GPA in May 2026. She is especially interested in combining strong engineering foundations with advanced AI to build meaningful, real-world systems.

Arunachalam Manikandan
Arunachalam Manikandan

AI Engineer, Co-Founder, University of Minnesota

Arunachalam Manikandan is a Computer Science graduate student and Graduate Research Assistant at the University of Minnesota, where he researches biomedical image segmentation using large vision models.

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