The Next Game Engine Won't Have a Manual
Arturo Nunez
- When
- Thursday, July 212:05 PM – 12:25 PM · 20 min
- Where
- Track 1San Francisco, CA · imported from ai.engineer's public schedule feed
About this session
Game development is still incredibly hard to get right. It requires great engineering, artistic vision, and the ability to make something genuinely entertaining, all at once. Dropping a powerful LLM into existing engines won't solve the problem. Game development needs to fundamentally change to work in this era of agents. After 15 years in games (making them, watching others make them, and working at the most popular game engine in the world) I'm now fully embracing the power of AI to give it to the people who dream of making games but find it too difficult. I'm building Veselka. In this talk, I'll show you the AI-magic that converts Claude into a real game dev partner, using Three.js to let anyone build their dream game.
Speaker
Founder, Nereu
Arturo is the founder of Nereu, an AI-native game engine that lets anyone build their game. Previously at MongoDB and Unity.
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For developers: this programme is open data — JSON, iCal, schedule XML and an MCP endpoint.Show endpointsHide
- JSONEvery published session and speaker, in one request./aie-worldsfair-2026-import/feed.json
- iCalSubscribe in Google, Apple or Outlook Calendar./aie-worldsfair-2026-import/feed.ics
- Schedule XMLfrab / pentabarf — the format conference apps import./aie-worldsfair-2026-import/feed.xml
- MCP + RESTPoint Claude at the programme. OpenAPI 3.1 included./agents
No key, no signup, CORS open. Everything here is generated from the same data the organisers edit.