June 29 – July 2, 2026 · San Francisco, CA · imported from ai.engineer's public schedule feed

AI Engineer World's Fair 2026 — unofficial import demo

Unofficial demo. This programme was imported from the AI Engineer World's Fair's own public schedule feed to show vibeboard at real conference scale. Not affiliated with, or endorsed by, the organisers.

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Generative MediaSession

The Next Game Engine Won't Have a Manual

Arturo Nunez

When
Thursday, July 212:05 PM – 12:25 PM · 20 min
Where
Track 1San Francisco, CA · imported from ai.engineer's public schedule feed
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About this session

Game development is still incredibly hard to get right. It requires great engineering, artistic vision, and the ability to make something genuinely entertaining, all at once. Dropping a powerful LLM into existing engines won't solve the problem. Game development needs to fundamentally change to work in this era of agents. After 15 years in games (making them, watching others make them, and working at the most popular game engine in the world) I'm now fully embracing the power of AI to give it to the people who dream of making games but find it too difficult. I'm building Veselka. In this talk, I'll show you the AI-magic that converts Claude into a real game dev partner, using Three.js to let anyone build their dream game.

Speaker

Arturo Nunez
Arturo Nunez

Founder, Nereu

Arturo is the founder of Nereu, an AI-native game engine that lets anyone build their game. Previously at MongoDB and Unity.

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